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    Some RP advice...

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    Some RP advice... Empty Some RP advice...

    Post  The Hitman Sun Aug 09, 2009 7:09 am

    This is a short tutorial posted in my roster forum by Roman Synn:

    1.
    Role-Play: To RP means to take on the personification of a fictional
    character. Even if your character is a close extension of yourself (see
    #2), each RP should be written keeping your character's
    attitude/personality/quirks in mind. For example, if your character is
    gung-ho and completely full of himself/herself, then you should never
    back down from a fight. It also means that you should probably be very
    easy to instigate into a fight. Just because you, the player, know that
    running down to the ring/backstage will result in a beatdown doesn't
    mean that your character will give it a second thought.

    2.
    Self-Realization: Every character is an extension of the player. To
    some degree or another, the character that you portray is influenced by
    you. This is unavoidable and not a bad thing at all. On the other hand,
    it becomes all too easy to identify with the character and to see
    wins/losses as a personal victory/defeat. Always keep in mind that the
    overarching story is one of a wrestling federation that the characters
    are employed in. Within the context of the game, each win/loss is
    written by a booker (just like real pro wrestling). Which brings us
    to...

    3. Story Arc: The great thing about RPing
    is that each of us gets to tell our own story against the backdrop of
    an even bigger story. That bigger story is, as previously mentioned,
    one of a wrestling organization that employs each and every one of us
    for the entertainment of it's fans. Naturally, our GM and VGMs will
    dictate the exact nature of this employment as they see fit. But for
    the most part, each of us is free to explore the possibilities of our
    wrestling characters. To this end, it is extremely helpful to construct
    a story arc. To put it simply, a story arc can be thought of as a brief
    summary of what we want our characters to achieve across any given
    amount of time. This is not the technical definition of a story arc,
    but it works in the confines of a RPing
    game. For example, Reverend Roman Synn sought to save the sinners of
    the world by becoming a mirror of the darkest parts of the human soul.
    In doing so, he became a very bad man in truth. He was able to sway
    several people to his side before, ironically, his own evil destroyed
    what he had built. In three sentences, I have outlined Roman's goals, a
    short description of possible future dealings with my fellow players,
    and a possible ending to the story. Not every story arc requires a
    definitive ending, but it can help to think about what the character
    would do if/when his goals are met or can not be met.

    4. Angle:
    Angles are to wrestling what storylines are to daytime television.
    There's no difference. While your gimmick is who you are, your angle is
    the current storyline that you are pursuing. For example, Jay "Hot"
    Stuff is a vain, self-centered Adonis. That is his gimmick. Jay is
    playing the audience and making them think that he is a drug addict.
    That would be his current angle. The two, gimmick and angle, will
    constantly overlap but it is very important to make the distinction
    between them. Jay being a vain, self-centered Adonis is not a story
    unto itself and would rapidly become very stale without a direction for
    him to follow.

    5. Visualization: It is a fantastic weapon in the
    player's arsenal. Whenever you think about your RPs, try to imagine
    your character saying the lines and ask yourself: Is he/she calm? Does
    he/her stare intensely into the camera while delivering the lines? Is
    the character energetic or easily excitable? Does he/she constantly
    shift their stance or nervously glance around? Does the character
    show-off their huge physique with constant arm/chest/back/leg flexing?
    Do they hide their body behind layers of clothes or with a towel over
    their head? Does he/she laugh alot or are they completely serious all
    the time? This also extends to your surroundings. Try to picture the
    backstage area, with cargo boxes of stage equipment and props,
    electrical cords running across the floor here and there. Or in the
    center of the ring, the crowd's cheers/boos echoing throughout the
    arena and the smell of fresh beer that permeates the air. If you're in
    your own dressing room, picture what kind of furniture you might place
    in there or decorations you might place around. Use all of this
    collective imagery and it helps to give more personality to each RP
    that you submit. It's fine having some of the RPs take place in a
    non-descript hallway, but, like any good producer will tell you, it's
    all about location, location, location.

    6. Co-Operation: Work
    with your fellow players. Read everyone's gimmick, check out their RPs
    and always strive to make each show the best that it can be. PM one
    another with ideas that you might have, even if the idea doesn't
    involve the two characters wrestling or even meeting in a scene. On the
    other end of the spectrum, always keep an open mind about other's
    ideas. Even if it's not something you would have thought of, always
    give each idea it's full time to live before it gets shot down. You
    never know where that next great angle will come from.

    7.
    Format: Let me start this off with saying that noone expects anyone to
    be perfect with grammar or punctuation. However, your editors have only
    so much time to work on everyone's RPs and having to fit each RP into
    the expected format is very time consuming. Keep in mind that the more
    people that use proper format, the more time there is to tweak each RP
    so that it sees it's maximum potential. The accepted format for
    Dominion Wrestling RPs is as follows:

    Wrestler
    : "I am here to demonstrate proper format."

    --Wrestler grins broadly while looking directly into the camera. His large pecs bounce back and forth in an awesome pose.--

    Wrestler
    : "You see, I seperate dialogue and action. Dialogue begins with my
    name in bold, and is always enclosed in quotation marks. Action is merely
    written with --***-- and italices. "

    8. Reality: While this is a
    game, keep in mind that the context of the game is pro wrestling. Guns,
    killer whale attacks, 99 hit combos; these are all things that make a
    wrestling RP look ludicrous and unappealing. There's nothing wrong with
    taking things to the outer limits of the program, but try to keep the
    idea that it is still a pro wrestling show in the front of your mind at
    all times. Personally, I like my character to hover around a
    combination of the old ECW days and the most hardcore Japanese
    deathmatches that have ever been. But it stays within the confines of
    human endurance for ungodly amounts of pain.
    The Hitman
    The Hitman

    Posts : 217
    Points : 175
    Join date : 2009-05-01
    Age : 113
    Location : South Carolina

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    Post  World's Biggest Erection Sun Aug 09, 2009 10:31 am

    Roman Synn was in my old federation.
    World's Biggest Erection
    World's Biggest Erection

    Posts : 23
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    Join date : 2009-08-04
    Age : 34
    Location : West Virginia

    Character sheet
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    Class: Balanced

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    Post  The Hitman Sun Aug 09, 2009 11:04 am

    srry... hopefully you dont hold anything against him Razz
    The Hitman
    The Hitman

    Posts : 217
    Points : 175
    Join date : 2009-05-01
    Age : 113
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