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Some RP advice...
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Some RP advice...
This is a short tutorial posted in my roster forum by Roman Synn:
1.
Role-Play: To RP means to take on the personification of a fictional
character. Even if your character is a close extension of yourself (see
#2), each RP should be written keeping your character's
attitude/personality/quirks in mind. For example, if your character is
gung-ho and completely full of himself/herself, then you should never
back down from a fight. It also means that you should probably be very
easy to instigate into a fight. Just because you, the player, know that
running down to the ring/backstage will result in a beatdown doesn't
mean that your character will give it a second thought.
2.
Self-Realization: Every character is an extension of the player. To
some degree or another, the character that you portray is influenced by
you. This is unavoidable and not a bad thing at all. On the other hand,
it becomes all too easy to identify with the character and to see
wins/losses as a personal victory/defeat. Always keep in mind that the
overarching story is one of a wrestling federation that the characters
are employed in. Within the context of the game, each win/loss is
written by a booker (just like real pro wrestling). Which brings us
to...
3. Story Arc: The great thing about RPing
is that each of us gets to tell our own story against the backdrop of
an even bigger story. That bigger story is, as previously mentioned,
one of a wrestling organization that employs each and every one of us
for the entertainment of it's fans. Naturally, our GM and VGMs will
dictate the exact nature of this employment as they see fit. But for
the most part, each of us is free to explore the possibilities of our
wrestling characters. To this end, it is extremely helpful to construct
a story arc. To put it simply, a story arc can be thought of as a brief
summary of what we want our characters to achieve across any given
amount of time. This is not the technical definition of a story arc,
but it works in the confines of a RPing
game. For example, Reverend Roman Synn sought to save the sinners of
the world by becoming a mirror of the darkest parts of the human soul.
In doing so, he became a very bad man in truth. He was able to sway
several people to his side before, ironically, his own evil destroyed
what he had built. In three sentences, I have outlined Roman's goals, a
short description of possible future dealings with my fellow players,
and a possible ending to the story. Not every story arc requires a
definitive ending, but it can help to think about what the character
would do if/when his goals are met or can not be met.
4. Angle:
Angles are to wrestling what storylines are to daytime television.
There's no difference. While your gimmick is who you are, your angle is
the current storyline that you are pursuing. For example, Jay "Hot"
Stuff is a vain, self-centered Adonis. That is his gimmick. Jay is
playing the audience and making them think that he is a drug addict.
That would be his current angle. The two, gimmick and angle, will
constantly overlap but it is very important to make the distinction
between them. Jay being a vain, self-centered Adonis is not a story
unto itself and would rapidly become very stale without a direction for
him to follow.
5. Visualization: It is a fantastic weapon in the
player's arsenal. Whenever you think about your RPs, try to imagine
your character saying the lines and ask yourself: Is he/she calm? Does
he/her stare intensely into the camera while delivering the lines? Is
the character energetic or easily excitable? Does he/she constantly
shift their stance or nervously glance around? Does the character
show-off their huge physique with constant arm/chest/back/leg flexing?
Do they hide their body behind layers of clothes or with a towel over
their head? Does he/she laugh alot or are they completely serious all
the time? This also extends to your surroundings. Try to picture the
backstage area, with cargo boxes of stage equipment and props,
electrical cords running across the floor here and there. Or in the
center of the ring, the crowd's cheers/boos echoing throughout the
arena and the smell of fresh beer that permeates the air. If you're in
your own dressing room, picture what kind of furniture you might place
in there or decorations you might place around. Use all of this
collective imagery and it helps to give more personality to each RP
that you submit. It's fine having some of the RPs take place in a
non-descript hallway, but, like any good producer will tell you, it's
all about location, location, location.
6. Co-Operation: Work
with your fellow players. Read everyone's gimmick, check out their RPs
and always strive to make each show the best that it can be. PM one
another with ideas that you might have, even if the idea doesn't
involve the two characters wrestling or even meeting in a scene. On the
other end of the spectrum, always keep an open mind about other's
ideas. Even if it's not something you would have thought of, always
give each idea it's full time to live before it gets shot down. You
never know where that next great angle will come from.
7.
Format: Let me start this off with saying that noone expects anyone to
be perfect with grammar or punctuation. However, your editors have only
so much time to work on everyone's RPs and having to fit each RP into
the expected format is very time consuming. Keep in mind that the more
people that use proper format, the more time there is to tweak each RP
so that it sees it's maximum potential. The accepted format for
Dominion Wrestling RPs is as follows:
Wrestler : "I am here to demonstrate proper format."
--Wrestler grins broadly while looking directly into the camera. His large pecs bounce back and forth in an awesome pose.--
Wrestler
: "You see, I seperate dialogue and action. Dialogue begins with my
name in bold, and is always enclosed in quotation marks. Action is merely
written with --***-- and italices. "
8. Reality: While this is a
game, keep in mind that the context of the game is pro wrestling. Guns,
killer whale attacks, 99 hit combos; these are all things that make a
wrestling RP look ludicrous and unappealing. There's nothing wrong with
taking things to the outer limits of the program, but try to keep the
idea that it is still a pro wrestling show in the front of your mind at
all times. Personally, I like my character to hover around a
combination of the old ECW days and the most hardcore Japanese
deathmatches that have ever been. But it stays within the confines of
human endurance for ungodly amounts of pain.
1.
Role-Play: To RP means to take on the personification of a fictional
character. Even if your character is a close extension of yourself (see
#2), each RP should be written keeping your character's
attitude/personality/quirks in mind. For example, if your character is
gung-ho and completely full of himself/herself, then you should never
back down from a fight. It also means that you should probably be very
easy to instigate into a fight. Just because you, the player, know that
running down to the ring/backstage will result in a beatdown doesn't
mean that your character will give it a second thought.
2.
Self-Realization: Every character is an extension of the player. To
some degree or another, the character that you portray is influenced by
you. This is unavoidable and not a bad thing at all. On the other hand,
it becomes all too easy to identify with the character and to see
wins/losses as a personal victory/defeat. Always keep in mind that the
overarching story is one of a wrestling federation that the characters
are employed in. Within the context of the game, each win/loss is
written by a booker (just like real pro wrestling). Which brings us
to...
3. Story Arc: The great thing about RPing
is that each of us gets to tell our own story against the backdrop of
an even bigger story. That bigger story is, as previously mentioned,
one of a wrestling organization that employs each and every one of us
for the entertainment of it's fans. Naturally, our GM and VGMs will
dictate the exact nature of this employment as they see fit. But for
the most part, each of us is free to explore the possibilities of our
wrestling characters. To this end, it is extremely helpful to construct
a story arc. To put it simply, a story arc can be thought of as a brief
summary of what we want our characters to achieve across any given
amount of time. This is not the technical definition of a story arc,
but it works in the confines of a RPing
game. For example, Reverend Roman Synn sought to save the sinners of
the world by becoming a mirror of the darkest parts of the human soul.
In doing so, he became a very bad man in truth. He was able to sway
several people to his side before, ironically, his own evil destroyed
what he had built. In three sentences, I have outlined Roman's goals, a
short description of possible future dealings with my fellow players,
and a possible ending to the story. Not every story arc requires a
definitive ending, but it can help to think about what the character
would do if/when his goals are met or can not be met.
4. Angle:
Angles are to wrestling what storylines are to daytime television.
There's no difference. While your gimmick is who you are, your angle is
the current storyline that you are pursuing. For example, Jay "Hot"
Stuff is a vain, self-centered Adonis. That is his gimmick. Jay is
playing the audience and making them think that he is a drug addict.
That would be his current angle. The two, gimmick and angle, will
constantly overlap but it is very important to make the distinction
between them. Jay being a vain, self-centered Adonis is not a story
unto itself and would rapidly become very stale without a direction for
him to follow.
5. Visualization: It is a fantastic weapon in the
player's arsenal. Whenever you think about your RPs, try to imagine
your character saying the lines and ask yourself: Is he/she calm? Does
he/her stare intensely into the camera while delivering the lines? Is
the character energetic or easily excitable? Does he/she constantly
shift their stance or nervously glance around? Does the character
show-off their huge physique with constant arm/chest/back/leg flexing?
Do they hide their body behind layers of clothes or with a towel over
their head? Does he/she laugh alot or are they completely serious all
the time? This also extends to your surroundings. Try to picture the
backstage area, with cargo boxes of stage equipment and props,
electrical cords running across the floor here and there. Or in the
center of the ring, the crowd's cheers/boos echoing throughout the
arena and the smell of fresh beer that permeates the air. If you're in
your own dressing room, picture what kind of furniture you might place
in there or decorations you might place around. Use all of this
collective imagery and it helps to give more personality to each RP
that you submit. It's fine having some of the RPs take place in a
non-descript hallway, but, like any good producer will tell you, it's
all about location, location, location.
6. Co-Operation: Work
with your fellow players. Read everyone's gimmick, check out their RPs
and always strive to make each show the best that it can be. PM one
another with ideas that you might have, even if the idea doesn't
involve the two characters wrestling or even meeting in a scene. On the
other end of the spectrum, always keep an open mind about other's
ideas. Even if it's not something you would have thought of, always
give each idea it's full time to live before it gets shot down. You
never know where that next great angle will come from.
7.
Format: Let me start this off with saying that noone expects anyone to
be perfect with grammar or punctuation. However, your editors have only
so much time to work on everyone's RPs and having to fit each RP into
the expected format is very time consuming. Keep in mind that the more
people that use proper format, the more time there is to tweak each RP
so that it sees it's maximum potential. The accepted format for
Dominion Wrestling RPs is as follows:
Wrestler : "I am here to demonstrate proper format."
--Wrestler grins broadly while looking directly into the camera. His large pecs bounce back and forth in an awesome pose.--
Wrestler
: "You see, I seperate dialogue and action. Dialogue begins with my
name in bold, and is always enclosed in quotation marks. Action is merely
written with --***-- and italices. "
8. Reality: While this is a
game, keep in mind that the context of the game is pro wrestling. Guns,
killer whale attacks, 99 hit combos; these are all things that make a
wrestling RP look ludicrous and unappealing. There's nothing wrong with
taking things to the outer limits of the program, but try to keep the
idea that it is still a pro wrestling show in the front of your mind at
all times. Personally, I like my character to hover around a
combination of the old ECW days and the most hardcore Japanese
deathmatches that have ever been. But it stays within the confines of
human endurance for ungodly amounts of pain.
The Hitman- Posts : 217
Points : 175
Join date : 2009-05-01
Age : 113
Location : South Carolina
Re: Some RP advice...
Roman Synn was in my old federation.
World's Biggest Erection- Posts : 23
Points : 19
Join date : 2009-08-04
Age : 34
Location : West Virginia
Character sheet
Level: 15
Class: Balanced
Re: Some RP advice...
srry... hopefully you dont hold anything against him
The Hitman- Posts : 217
Points : 175
Join date : 2009-05-01
Age : 113
Location : South Carolina
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